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Re:DeepSeek V4 Flash 0731 by ComplexSystems on Friday August 07, 2026 @04:58PM (#49216170)
It is true. I don't care about having infinite frontier-level intelligence, and I don't care if Fable can one-shot frobnicate a klaxelzorp with a benchmark performance of 97%. I doubt most people do, in fact. I just want something that meets the baseline level of intelligence needed to be a really, really good pair programming agent. It shouldn't have any silly dealbreaker issues involving laziness or hallucinations, it should be smart enough to bounce ideas off of, and it should automate doing tedious boilerplate. And - most of all - I want to be able to afford using it as much as I want. That's what has happened here.
Re:DeepSeek V4 Flash 0731 by abixb on Friday August 07, 2026 @05:02PM (#49216215)
I wonder when we crossed the "99 percentile of intelligence for 99% of the usecases" threshold. At this point, the gains seem to be right at the very edge of bleeding edge for narrow and specialized use cases, and wonder if it'll be a sort of diminishing return from here on.
Re:DeepSeek V4 Flash 0731 by horsh1 on Friday August 07, 2026 @06:45PM (#49217142)
In April
Re:DeepSeek V4 Flash 0731 by dukeofdoom on Friday August 07, 2026 @08:59PM (#49217912)
Probably the best counterexample is the games they are able to design. It's still mostly AI slop, few would want to play.
Re:DeepSeek V4 Flash 0731 by jqbd on Saturday August 08, 2026 @03:17AM (#49219585)
With those cheap models the idea is you're still in the loop anyway so the more expensive model is a waste of time and money. In this case, that means you're steering the game to look like you want not how AI wants.
Re:DeepSeek V4 Flash 0731 by bronson on Saturday August 08, 2026 @06:16AM (#49220389)
Same with the expensive models. Fable can't one-shot a good new game. Game dev is still human-in-the-loop no matter what model you're using.
Re:DeepSeek V4 Flash 0731 by mdp2021 on Saturday August 08, 2026 @04:12AM (#49219826)
> narrow and specialized use cases

Such as Decision Making. /s