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Re:Muse Code and Muse Spark 1.2 by villish on Wednesday August 05, 2026 @08:39PM (#49190953)
Muse 1.1 performed relatively well according to benchmarks, putting it within spitting distance of the premier models. However, based on the results I got from it and the review videos I watched, it wasn’t even close.

Opus 5 is incredible at making games. Almost like a generation better than other models from my experience. You won't see that if you just look at the popular benchmarks..

You have to test each model on your actual use case to see how well it really performs.

Re:Muse Code and Muse Spark 1.2 by dd8601fn on Thursday August 06, 2026 @02:37AM (#49193276)
> Opus 5 is incredible at making games.

This is a bit vague. What sort of games with what technology?

Re:Muse Code and Muse Spark 1.2 by tudelo on Thursday August 06, 2026 @04:49AM (#49194175)
I don't think it is vague in the slightest. Take the most simple examples, how many LLM's have you tested making them? There are stylistic choices pertaining to games that is well beyond a 0/1 reward. Even something as basic as breakout or flappy bird can have wildly different quality between models. Yeah, you could call this animal on a bike benchmarking, but I don't think it is. IMO the problem space occupies an interesting area where you can ignore the pass/fail and focus on the actual level of the model to do something beyond that.

I doubt the OP meant something like creating the whole tech stack for WOW.

Re:Muse Code and Muse Spark 1.2 by dd8601fn on Thursday August 06, 2026 @04:57AM (#49194227)
You seem to think I was disagreeing somehow.

I was just asking what kinds of games and with which technology.

Neither is stated in the original comment, and the answer obviously isn’t “every kind with every technology”.

Re:Muse Code and Muse Spark 1.2 by Jumpstylish on Thursday August 06, 2026 @10:12AM (#49196955)
My son was gifted an old Mac from his grandparents. It only supports OSX 10.13. I’ve been able to make several games that he genuinely likes (7 yo) Opus built them on my workstation and then pushed them to his computer and tested them over SSH. It handled all the asset creation or collection from CC0 licensed sources. I believe everything is built on the Godot engine. It’s really amazing to me. I don’t know what it would cost me to get someone to build custom games on a long deprecated computer architecture, but I paid Anthropic $20.
Re:Muse Code and Muse Spark 1.2 by lacker on Thursday August 06, 2026 @01:22PM (#49199634)
Yeah, totally. But... the problem is that I don't have time to test every single model that comes out. So I rely on reports like this to decide, should I even bother testing out Muse?