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Re:User Interfaces of the Demo Scene by jsonc on Wednesday July 29, 2026 @02:24AM (#49094022)
Oh wow, great read! I was an amiga demo scene coder down here in Australia, spent many long nights in asm-one :)

I had no idea there were tools for pre-calc lookup tables back then! Instead I just generated my own from code as I assumed everyone else was :D

Using pre-calc sine tables freed up so many clock cycles.

Big shout to all the sceners on here! I really do miss coding 68k asm sigh :)

Re:User Interfaces of the Demo Scene by vidarh on Wednesday July 29, 2026 @02:37AM (#49094099)
I mostly just wrote mine by hand unless I needed something complex. E.g. just halving the y delta until 1, then doubling the x delta for however long, then the reverse.
Re:User Interfaces of the Demo Scene by windenntw on Wednesday July 29, 2026 @05:50AM (#49095303)
Greetings from Spain!

We somehow got a copy of Defy diskmag, started swapping with Cro^Cydonia and got to enjoy Satisfaction Guaranteed by Pearl :)

I always did all my small tools and stuff in blitz basic 2, would dump binary file and incbin them in Devpac.

-- winden^TNC^Network

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