Re:Mining a 1993 game design for innovative game mechanics
by cowpewter on Tuesday December 11, 2012 @12:03AM
(#4903109)
Oh, it was Legend. I don't know why I though it was Westwood for some reason. I definitely have fond memories of the Kyrandia games. I feel like I recall their puzzles were a little more consistently logical than some of the "unless you are psychically bonded to the developer, you must drag every object onto every object in your inventory until something happens" variety that a lot of point-and-clicks suffered from. I still have my copies laying around somewhere...I should play them again and see if they still hold up.
Death Gate was Legend, not Westwood, right? Kyrandia were definitely above average P+C adventures, but there were so many good adventure games from that time-period that I find they stick out less.