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Re:Mining a 1993 game design for innovative game mechanics by cowpewter on Monday December 10, 2012 @05:35PM (#4901898)
Actually a lot of their licensed point-and-click adventures were quite good (showing my age). I recall the Death Gate game (based on the series by Weis and Hickman) being quite good. They also made the Legend of Kyrandia games, which weren't licensed that I know of, but also stick out in my memory as some of the best games in the point-and-click genre that I played as a child.

Licensed didn't mean "bad" when it came to Westwood back in the day.

Re:Mining a 1993 game design for innovative game mechanics by aidenn0 on Monday December 10, 2012 @06:33PM (#4902263)
I mentioned some licensed games in my list too. EotB 1+2 were both very good DM clones if you're into that sort of thing, but weren't IMO particularly original.

Death Gate was Legend, not Westwood, right? Kyrandia were definitely above average P+C adventures, but there were so many good adventure games from that time-period that I find they stick out less.

Re:Mining a 1993 game design for innovative game mechanics by cowpewter on Tuesday December 11, 2012 @12:03AM (#4903109)
Oh, it was Legend. I don't know why I though it was Westwood for some reason. I definitely have fond memories of the Kyrandia games. I feel like I recall their puzzles were a little more consistently logical than some of the "unless you are psychically bonded to the developer, you must drag every object onto every object in your inventory until something happens" variety that a lot of point-and-clicks suffered from. I still have my copies laying around somewhere...I should play them again and see if they still hold up.