Re:Minecraft: Java Edition now uses SDL3
by hwyadenlaw on Sunday July 19, 2026 @12:11PM
(#48969371)
For sure. The tech only needs to be good enough to support the game design. For some games that means very high optimisation is needed, and for others it's enough that the screen can refresh before the user gets tired of waiting.
Re:Minecraft: Java Edition now uses SDL3
by Night_Thastus on Sunday July 19, 2026 @05:43PM
(#48971946)
Minecraft 1.7.10, covered in mods, can run fantastic (300+ FPS) if Java 25 is used. That used to be impossible.
Re:Minecraft: Java Edition now uses SDL3
by vintermann on Monday July 20, 2026 @02:16AM
(#48974895)
Thanks to the Gregtech New Horizon folks.
Re:Minecraft: Java Edition now uses SDL3
by 0x3444ac53 on Sunday July 19, 2026 @08:27PM
(#48973034)
Yeah at the time it was bad. Now, it's a pretty nice codebase
Creating objects like crazy, range for in hot paths, not caring about data representation, chosen algorithms,....
JIT and GC were already doing heroic efforts.
Yet, it settled Notch for life, which is something to take into account in the usual question regarding which technical stack for games.