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Re:Baldur's Gate: Enhanced Edition for the iPad by cletus on Friday December 07, 2012 @07:28PM (#4890010)
I can understand not supporting iOS 4.x. Memory management got a whole lot less annoying with ARC (automatic reference counting) in iOS 5.x.

But there are a lot of people, myself included, who won't upgrade our devices to iOS 6 because we want a Maps product that works and, you know, has public transit directions. Until that changes I'm staying on iOS 5.

It's a shame. I'd buy this in a heartbeat. I love to support actual games (social "games" not being games by my definition), which seem to be becoming increasingly rare.

Re:Baldur's Gate: Enhanced Edition for the iPad by lreeves on Friday December 07, 2012 @11:41PM (#4890674)
They actually are working on iOS 5 right now according to their mailing:

Baldur's Gate: Enhanced Edition for iPad is currently English only, with additional languages coming in a free update. The iPad version also requires iOS 6, but iOS 5 support is coming soon!

Re:Baldur's Gate: Enhanced Edition for the iPad by bitsoda on Saturday December 08, 2012 @02:08AM (#4891011)
I could understand this sentiment if the iOS device in question was an iPhone, but do you really rely on Google Maps' directions to help you navigate on your iPad while you're out and about on the road?
Re:Baldur's Gate: Enhanced Edition for the iPad by cageface on Friday December 07, 2012 @07:58PM (#4890117)
For a game it's even more puzzling because the odds are high this was all done in some C++ framework and barely uses Cocoa.

I know as a developer I'm not even thinking about iOS 6-only releases until the middle of next year. Which is a bitch because dealing with the iPhone 5 without autolayout is no fun at all.

Re:Baldur's Gate: Enhanced Edition for the iPad by msbarnett on Friday December 07, 2012 @08:04PM (#4890134)
> For a game it's even more puzzling because the odds are high this was all done in some C++ framework and barely uses Cocoa.

The iPad 1 has 256 megs of RAM. The iPad 2 has 512, The 3 & 4 a gig.

"Requires iOS 6" is the easiest way, as a dev, to get the store to enforce the requirement that your app needs more than 256 Megs to run comfortably.

Re:Baldur's Gate: Enhanced Edition for the iPad by nchaimov on Friday December 07, 2012 @08:07PM (#4890142)
For comparison, the original version of Baldur's Gate required 16 MB of RAM (32 MB recommended).
Re:Baldur's Gate: Enhanced Edition for the iPad by msbarnett on Friday December 07, 2012 @09:55PM (#4890423)
Note that 256 megs is how much physical RAM the iPad 1 has; the amount available to the foreground application is much less than that. Indeed, on the iPad 1 you're lucky if you have much more than 100 Megs to yourself while you're running.

And, as others have said, higher color depths will make some difference, and no doubt the port puts a lot less effort into RAM conservation than the original did.

Re:Baldur's Gate: Enhanced Edition for the iPad by zevyoura on Friday December 07, 2012 @10:11PM (#4890459)
All your points are correct, but when the original version required 16 MB of RAM it wasn't expected to be able to dedicate all of that to itself either.
Re:Baldur's Gate: Enhanced Edition for the iPad by msbarnett on Friday December 07, 2012 @10:31PM (#4890507)
Per one of the devs on Twitter, a lot of the difference in base memory requirement is that the original expected to have a significant swap file to work with on top of those 16 megs, while the iPad app has no such luxury.
Re:Baldur's Gate: Enhanced Edition for the iPad by 0x0 on Friday December 07, 2012 @08:51PM (#4890266)
On the other hand, I think that ran in much lower resolution and in 8bit color.
Re:Baldur's Gate: Enhanced Edition for the iPad by bitcartel on Friday December 07, 2012 @09:19PM (#4890336)
If you still have the original disks, you can recreate the magic with GemRB.

http://www.gemrb.org/wiki/doku.php?id=start

Re:Baldur's Gate: Enhanced Edition for the iPad by Dn_Ab on Saturday December 08, 2012 @07:55AM (#4891514)
I believe the default was 640x480x16 bit. I am not sure whether you could up it to 32 bit 1024x768 but I know you could in BGII. Still have my disks somewhere.
Re:Baldur's Gate: Enhanced Edition for the iPad by DigitalJack on Friday December 07, 2012 @08:02PM (#4890128)
I suspect the reasoning is to prohibit first gen iPads.
Re:Baldur's Gate: Enhanced Edition for the iPad by supercoder on Saturday December 08, 2012 @12:26AM (#4890760)
Just because you refuse to move with the times doesn't mean the developer wants to be stuck with you.

In all our apps the people hanging on to iOS 5 is about 10%, and it's shrinking all the time. So there's very little incentive for the dev to bother putting in the time and effort to try and sort out whatever issues there are on iOS 5 / performance issues on the iPad 1.

Re:Baldur's Gate: Enhanced Edition for the iPad by lectrick on Saturday December 08, 2012 @02:40PM (#4892484)
Google Maps web UI for IOS still works fine. You can even make it an icon right under the new Maps.
Re:Baldur's Gate: Enhanced Edition for the iPad by jcromartie on Friday December 07, 2012 @08:28PM (#4890209)
ARC isn't even an iOS feature... it's a compiler feature.
Re:Baldur's Gate: Enhanced Edition for the iPad by 0x0 on Friday December 07, 2012 @08:52PM (#4890269)
weak refs in ARC require OS support
Re:Baldur's Gate: Enhanced Edition for the iPad by jsanz on Friday December 07, 2012 @09:08PM (#4890314)
You can always use PLWeakCompatibility on iOS4: https://github.com/plausiblelabs/PLWeakCompatibility/
Re:Baldur's Gate: Enhanced Edition for the iPad by cremnob on Friday December 07, 2012 @07:30PM (#4890019)
Perhaps you are greatly overestimating how much "a lot of people" actually are.
Re:Baldur's Gate: Enhanced Edition for the iPad by jsnell on Friday December 07, 2012 @09:23PM (#4890343)
I don't know. My mom who is by no means a technical user was carefully avoiding the upgrade for a month on her iPad, just due to the bad news about maps in mainstream news. (And Then she accidentally clicked yes on an upgrade nag notification, and spent the rest of the day discovering broken stuff. Not just the maps, but e.g. the Youtube app and all the browser bookmarks disappearing).
Re:Baldur's Gate: Enhanced Edition for the iPad by supercoder on Saturday December 08, 2012 @12:37AM (#4890793)
I'm pretty sure your mom doesn't represent 'a lot of people'.
Re:Baldur's Gate: Enhanced Edition for the iPad by digeridoo on Saturday December 08, 2012 @07:04AM (#4891450)
No one represents a lot of people, but that doesn't mean there aren't a lot of people holding off on upgrading to iOS 6.
Re:Baldur's Gate: Enhanced Edition for the iPad by cmccabe on Saturday December 08, 2012 @02:00PM (#4892365)
Actually, iOS 6 has awesome maps... of the world of Baldur's Gate.