Re:Baldur's Gate: Enhanced Edition for the iPad
by nchaimov on Friday December 07, 2012 @08:07PM
(#4890142)
For comparison, the original version of Baldur's Gate required 16 MB of RAM (32 MB recommended).
[ Parent
| on HN ]
Re:Baldur's Gate: Enhanced Edition for the iPad
by msbarnett on Friday December 07, 2012 @09:55PM
(#4890423)
Note that 256 megs is how much physical RAM the iPad 1 has; the amount available to the foreground application is much less than that. Indeed, on the iPad 1 you're lucky if you have much more than 100 Megs to yourself while you're running.
And, as others have said, higher color depths will make some difference, and no doubt the port puts a lot less effort into RAM conservation than the original did.
Re:Baldur's Gate: Enhanced Edition for the iPad
by zevyoura on Friday December 07, 2012 @10:11PM
(#4890459)
All your points are correct, but when the original version required 16 MB of RAM it wasn't expected to be able to dedicate all of that to itself either.
Re:Baldur's Gate: Enhanced Edition for the iPad
by msbarnett on Friday December 07, 2012 @10:31PM
(#4890507)
Per one of the devs on Twitter, a lot of the difference in base memory requirement is that the original expected to have a significant swap file to work with on top of those 16 megs, while the iPad app has no such luxury.
Re:Baldur's Gate: Enhanced Edition for the iPad
by 0x0 on Friday December 07, 2012 @08:51PM
(#4890266)
On the other hand, I think that ran in much lower resolution and in 8bit color.