Not really, assembly shows you what the machine instructions actually are. In C you have loops, functions structs. All things that make no sense in assembly.
> In C you have loops, functions structs. All things that make no sense in assembly.
One can reasonably infer that a loop will roughly translate to some type of conditional jump instruction. Function structs are just pointers and call instructions. The former point was that there is little runtime getting in the way of how the constructs could be expressed, and a long time ago it may have been the truth, but not for modern compilers.
Then you don't have to litter all of your if/else clauses with hundreds of memory frees and cleanups - you just "goto"
The fact that this is controversial to some people just shows how rules like "Dont use goto" become stupid - if one is trying to make code simpler then there are cases were not using it is the more confusing and error prone choice.
As for "can we now do anything" well if you don't ever need to debug "anything" then yes and if you have any small doubts about your LLM then no.
I suspect that despite its translation abilities, this is true, but I'd like to see it do things in languages that are more or less appropriate for tasks to see how much the training corpus matters vs. its ability to translate. Assembly is a bit of an extreme example because you're either writing it as close to C as possible (C is essentially portable assembly) or you're writing complex, unreviewable code that happens to work. And who know if it's been trained on register allocation, or resorts to doing everything on the stack because it works.