Re:Understanding the Odin Programming Language
by RetroTechie on Sunday July 12, 2026 @02:10PM
(#48883136)
I think you missed "native development". I'll rephrase:
Could a toolset to develop in Odin be made to run on (not just target) an STM32 microcontroller like you used?
> It's just C with nicer syntax and modern data structures
That suggests the above would (in theory) be possible for any device that's roughly in the same class as "can run a C compiler". Correct?
Re:Understanding the Odin Programming Language
by fatty_patty89 on Sunday July 12, 2026 @03:00PM
(#48883569)
> It's just C with nicer syntax and modern data structures
it's not, it's llvm
Re:Understanding the Odin Programming Language
by andyfilms1 on Sunday July 12, 2026 @03:47PM
(#48884033)
Okay, I mean obviously :D I was more trying to convey the feeling of it.
Re:Understanding the Odin Programming Language
by gingerBill on Sunday July 12, 2026 @04:52PM
(#48884672)
> STM32 microcontroller
The answer is "yes" depending on what you mean by STM32 :D
But if it's one we don't currently support officially, it should be pretty easy to support too, with probably a little extra assembly.
Here's a UI framework, if you scroll down you'll see it on a Raspi Pico: https://github.com/MadlyFX/Ansuz