Re:45% of Enthusiasts 'Seriously Considering' Leaving Sony f...
by alex43578 on Friday July 10, 2026 @04:16PM
(#48864686)
I think you’re also describing the indie/lower-budget scene that does very well on Steam. There’s plenty of games that break out via streaming, for instance.
Re:45% of Enthusiasts 'Seriously Considering' Leaving Sony f...
by trial3 on Friday July 10, 2026 @04:19PM
(#48864719)
this is sorta the Blumhouse model
Re:45% of Enthusiasts 'Seriously Considering' Leaving Sony f...
by dashmeet on Friday July 10, 2026 @04:28PM
(#48864808)
Isn’t this Nintendo? Pretty sure they’ve proven that you don’t need the latest in graphics (always a generation behind) to make engaging games.
Re:45% of Enthusiasts 'Seriously Considering' Leaving Sony f...
by everdrive on Friday July 10, 2026 @04:32PM
(#48864849)
It's very interesting. I played that new-ish Marvel: Cosmic Invasion game and recently played Fight 'N Rage. I believe both are built in the exact same game engine. Fight 'N Rage, which is undoubtedly the better of the two games (although both are quite fun) had a tiny roster. I think there was a single primary developer, and then one guy did the music and maybe 1-2 other people helped with things. The Marvel game was made by a "real" studio and had tens (hundreds?) of staff to build what was effectively a slightly lower quality game. (although the Marvel game had a much smaller staff than anything like a modern AAA release.) Famously, Doom and Quake were made by quite small teams.
I don't know what the answer is, but there just seems to be unavoidable bloat all around. Staff, cost, complexity, system requirements, etc.
Re:45% of Enthusiasts 'Seriously Considering' Leaving Sony f...
by BigTTYGothGF on Friday July 10, 2026 @04:58PM
(#48865167)
> Doom and Quake were made by quite small teams
Doom came out in 1993, all teams were "small" by 2026 standards.
Re:45% of Enthusiasts 'Seriously Considering' Leaving Sony f...
by BigTTYGothGF on Friday July 10, 2026 @04:48PM
(#48865039)
What do you mean by "outcompete"? There've been some extremely successful small-studio games recently (the one that comes to mind is Silksong, which dropped last September)
I think I'm just describing mobile game studios pre-gachafication