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Re:Sale pricing on Steam games: 50% off = 3000% increase in ... by JeffL on Friday February 20, 2009 @02:39AM (#488455)
Does anyone have an idea on how to guess or find out how sales of a subscription based game would be affected by cuts in price, say from a baseline of $10/mo?

I've always thought that $10 is so little that the biggest barrier to paying is just the reluctance of getting out the credit card or the idea of paying at all, but maybe that's wrong.

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