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Re:Curveball by wxw on Saturday July 04, 2026 @01:44PM (#48787264)
I've not heard of Neverball. From the site, https://neverball.org/

> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.

Nice map/level tool!

Re:Curveball by toilet on Saturday July 04, 2026 @03:22PM (#48788120)
Everybody must play Neverball at least once in their lives, it's a fantastic game I've come back to so many times throughout the years. I recommend using the arrow keys to control the ball and optionally the S and D keys to turn the camera, also if you go to the settings you can play as a globe or an eyeball.
Re:Curveball by jdw64 on Saturday July 04, 2026 @03:14PM (#48788051)
thanks!
Re:Curveball by doublerabbit on Saturday July 04, 2026 @07:07PM (#48789889)
Xorg version is broken for me :( although you can play in browser.

https://play.neverball.org/

Re:Curveball by bobbytheblkbear on Saturday July 04, 2026 @01:45PM (#48787268)
17 megabytes of sloppy Rust (I am so tired of this crappy language) code to accomplish what can be done in 4mb or less of C++.

"curveball"|"curve generator" it's called a spline, felicia.

Re:Curveball by egeozcan on Saturday July 04, 2026 @02:11PM (#48787479)
> "curveball"|"curve generator" it's called a spline, felicia.

While I have nothing against you personally, obviously because I don't know you, I'll be honest, reading this made me want to make a JS version using Electron and make an "isomorphic" curve generator library, just to get your reaction :)

Re:Curveball by dahart on Saturday July 04, 2026 @05:03PM (#48789083)
> it’s called a spline, felicia.

This project looks like it uses piecewise circular arc curves, no? Those usually aren’t called splines, FWIW. I’m sure the terminology is not absolute, but splines are typically defined as piecewise polynomial curves.

Re:Curveball by kidfiji on Saturday July 04, 2026 @03:35PM (#48788238)
Played a lot of this game on PC during the good ol' days of Super Monkey Ball :)
Re:Curveball by Obscurity4340 on Sunday July 05, 2026 @09:05AM (#48794001)
Did SMB basically pioneer this kind of thing in the popular arena? Big of of all this AR/accelerometer mediated gameplay
Re:Curveball by ilvez on Saturday July 04, 2026 @03:42PM (#48788298)
Oh the lost hours in Neverball..
Re:Curveball by mappu on Saturday July 04, 2026 @05:55PM (#48789451)
Blender has all these curve tools and more, it might be interesting to write an exporter to the Neverball file format if one doesn't exist yet.
Re:Curveball by Macuyiko on Sunday July 05, 2026 @01:49PM (#48796238)
There is - to the standard Quake .map format Neverball uses.
Re:Curveball by icase on Saturday July 04, 2026 @07:04PM (#48789877)
>”written in rust hehehe!” >tab closed