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Re:Half of all app store revenue goes to just 25 developers by wallflower on Tuesday December 04, 2012 @10:15PM (#4874680)
I've said this before. Almost all iOS developers (who are not full-time employees) I know make their money by building free apps for Fortune 500 Corporations, smaller companies, and other organizations. The consumer never knows, the developers handle everything from walking the company through the App Store initial registration to initial submission to updates.

It is all about ego. There is immense peer pressure on executives to have an app on iOS (and sometimes Android).

Re:Half of all app store revenue goes to just 25 developers by saryant on Tuesday December 04, 2012 @10:31PM (#4874714)
I ended up on a project like that. My first foray into "professional" software development, about 18 months ago:

I was an intern in college getting a CS degree, just finished my senior year. I had an summer internship lined up with a small company but they folded at the last minute so I had to scramble for something to fill my summer. I wound up as an intern at a financial firm. Fairly large but not one you've probably heard of.

I was told that I'd be on the mobile development team. They knew I didn't have experience but I said I was eager to learn.

Turns out, there was no team. I was the team. The CIO had decided that they needed an iPhone app, despite being an entirely B2B company with virtually no consumer brand awareness, and he'd already sold the corner office crowd on the idea.

Problem is, no one in IT wanted to build it. The CIO had no clue what he actually wanted, they were understaffed as it was and no one had the time.

Enter me.

In my first meeting with the CIO, he pulled out his iPhone, went to m.msn.com and said "I want this but for $COMPANY." I went back and laughed in my cube for a while. I think he just liked the news article carousel MSN had.

My boss had talked him down to a mobile website which I began throwing together in jQuery Mobile. A few loan calculators and some contact info. I had a few ideas for something more aggressive but I got shot down as they needed me on other projects anyways. They had me spending a few hours a week on mobile dev just to keep the CIO happy.

My internship ended right as the CIO was bringing in a big consulting firm to replace everyone. And that's the story of how I decided not to work at a megacorp.

Re:Half of all app store revenue goes to just 25 developers by yskchu on Tuesday December 04, 2012 @11:21PM (#4874852)
Don't let that experience sour you too much about working for a megacorp. It sounds you got quite a crap deal.

The worst project you can be on is one:

1. With no clear goals, he has no idea what he wants.

2. No support team; basically, like you said, you're the team, and even worse, you're "green".

It sounds like you got one of those "pie in the sky" projects; there's no clear benefit that the CIO can get from this, and if you succeed, he looks awesome; if you fail, he doesn't care, it's one of those "throwaway" projects.

In a megacorp, you have to get into a project which is directly involved in their day to day business, directly contributing to revenue, to get more recognition, resources, and $$$. Get into such a project, or make yours give some visible benefit to the company.

In your example, I'd have tried to pivot it to be a reporting tool; I find that senior management in banking generally have a poor visibility in their business monitoring, current transaction levels etc; this can give clear and visible benefit to the company.

Once you can show the benefits to your Boss and the CEO, the extra help and resources will follow.

Re:Half of all app store revenue goes to just 25 developers by facorreia on Wednesday December 05, 2012 @06:45AM (#4875875)
I agree. You got handed a pretty sweet opportunity to learn and to shine. The CIO had a goal: he wanted to impress the other executives with an iPhone application. You even had a hint: he liked a news carousel. IMO choosing to build a mobile website instead was a mistake. I would have chosen a "RAD"-style app builder and produced a first version with visual appeal. You'd make him look good, achieve a first win, and become known as "the mobile guy", on the route to become Mobile Development Technical Lead.
Re:Half of all app store revenue goes to just 25 developers by saryant on Tuesday December 04, 2012 @11:30PM (#4874886)
The experience itself was invaluable in learning things like this. In the end I actually did ship a product, just one that had nothing to do with mobile.

They needed someone to rewrite a stagnant product they offered their clients. Essentially it was a white-label online wizard for selling accessory products to auto loans. All the sales logic itself was handled by a backend elsewhere, I just wrote a front end for it and tool for quickly creating a custom version with a client's logo and color scheme.

In the end I learned some .Net, some Javascript and even more about working within a large organization. I don't regret that summer at all.

Re:Half of all app store revenue goes to just 25 developers by Ziomislaw on Wednesday December 05, 2012 @10:25AM (#4876621)
I agree that your tips are great, and would definitely work... but why bother? It is much easier and satysfying to just work in _normal_ enviroment, with friendly and intelligent people. And without any nerve-wrecking office politics and soul-sucking fluorescent light.
Re:Half of all app store revenue goes to just 25 developers by readme on Tuesday December 04, 2012 @10:43PM (#4874744)
Lots of clients don't know what they want. Helping them figure that out is part of our job.
Re:Half of all app store revenue goes to just 25 developers by piggity on Wednesday December 05, 2012 @03:36AM (#4875455)
My motto is - "Where there's confusion, there's contracts"
Re:Half of all app store revenue goes to just 25 developers by herval on Wednesday December 05, 2012 @10:31PM (#4880135)
If you found the lack of direction and/or the "you as a team" frustating, wait until you work on a startup. Megacorp will seem like a dream come true...
Re:Half of all app store revenue goes to just 25 developers by saryant on Thursday December 06, 2012 @12:50PM (#4882788)
I enjoy that type of work now and I'm working on an MVP as a solo dev at the moment. It was just an off-putting experience at the time.

It was the first time I was expected to write code that actually did something besides get me a grade on a homework assignment.

Re:Half of all app store revenue goes to just 25 developers by aptimpropriety on Wednesday December 05, 2012 @12:21AM (#4875017)
As someone pretty close to the Fortune 500, I'd like to refute the ego point. Having a quality app - especially with iPads, and especially with higher-spending consumers - is a business necessity. You lose out on a lot of engagement and most of all brand credibility by not having an app.

I think it's hard to put actual numbers to it because it's not a $$$ per app kind of metric - it's a signaling mechanism that a company is still 'with it', and not losing touch. Sort of a 'cool/current' factor, but also a consumer trust that they will be able to operate at the cutting edge if they desire.

Re:Half of all app store revenue goes to just 25 developers by opminion on Wednesday December 05, 2012 @06:33AM (#4875839)
Just to be clear: by being in the cutting edge with an iPad app (vs website) you mean something that can be used beyond wifi/3G range?

Or is it something about the native vs web page feel? (which I'm missing)

Re:Half of all app store revenue goes to just 25 developers by aptimpropriety on Wednesday December 05, 2012 @08:52AM (#4876202)
It's definitely the native feel. I think for a lot of non-technical people, engaging on a tablet makes them feel like they finally are on top of technology - a sense of control. Perhaps it could be equated to the feeling of mastery when you know a video game quite well.

And also - 'cutting edge' for the average upper class Joes, not cutting edge with technology. A well designed, sleek/sexy - even if simple from a functionality standpoint - app can really get people excited.

I feel a little bit bad about my post, because it is so far from being data-driven, but it's what I have observed from watching 40-60 something SVPs, CXOs, and partners. "Can I do that from my iPad?" is a common question.

Re:Half of all app store revenue goes to just 25 developers by wallflower on Wednesday December 05, 2012 @11:11AM (#4876882)
Don't feel bad about your post. I like your concept that having an iPad app signals "being with the times".

When I've dealt with Fortune 500 contracts, I never actually met anyone at the company directly. Subcontractor of a subcontractor, all relationships based on trust and prior project results. I think that, ego aside, that maybe it is more about embarrassment and behind-conference-doors shame, if a major company does not have an app, especially if it is an important customer want.

A good trend is that corporations are increasingly investing in the training/risk of building in-house mobile development teams rather than outsourcing. Yes, they run the risk their employees will jump when they have acquired real mobile dev chops - but the truth is there is an intangible benefit to working predictable 9 to 5, 5 day work weeks.

Re:Half of all app store revenue goes to just 25 developers by penguin_gab on Wednesday December 05, 2012 @06:08AM (#4875767)
I run an iOS development company that does exactly what you describe. Our clients range from large corporations to scrappy startups. But I can attest to one thing, the only people who are making STEADY PROFITS are developers like myself. It's too much of a crap shoot for any single app to be noticed and profitable in the App Store.

It's kind of like the story of the California Gold Rush isn't it? Here's an excerpt -

"Recent scholarship confirms that merchants made far more money than miners during the Gold Rush. The wealthiest man in California during the early years of the Gold Rush was Samuel Brannan, the tireless self-promoter, shopkeeper and newspaper publisher. Brannan opened the first supply stores in Sacramento, Coloma, and other spots in the gold fields. Just as the Gold Rush began, he purchased all the prospecting supplies available in San Francisco and re-sold them at a substantial profit. However, substantial money was made by some gold-seekers as well."

Tell me you can't see the similarities with the modern day digital mobile gold rush.

http://en.wikipedia.org/wiki/California_Gold_Rush#Profits

Re:Half of all app store revenue goes to just 25 developers by clarky07 on Tuesday December 04, 2012 @11:54PM (#4874942)
This. If you want to make money fast on the app store, don't make apps for the app store. Make apps for other people. That being said, you have to be selective with your clients otherwise it's miserable.

If you are patient, and ok with making money slowly over time, then there is still a long tail on the store you can make money with. It's a much more pleasant way to make money, but unless you get lucky you'll make less of it this way (most likely).

Re:Half of all app store revenue goes to just 25 developers by readme on Tuesday December 04, 2012 @10:40PM (#4874737)
What's the big deal if the consumer knows? The practice of companies outsourcing work to consultants is not a new thing.
Re:Half of all app store revenue goes to just 25 developers by bergie on Wednesday December 05, 2012 @05:31AM (#4875690)
So, essentially the iOS / Android ecosystem is the same as the website ecosystem in early 2000s, and FaceBook app ecosystem in late 2000s. Digital agencies building apps for big companies' marketing purposes.

I wonder how sustainable that is. How many of these apps actually generate any kind of customer interest?