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Re:Command & Conquer in HTML5 with multiplayer by pbhjpbhj on Monday December 03, 2012 @06:24PM (#4868563)
You can't copyright a physical law, you can't even patent it. So in that respect Newton's work wouldn't be limited in it's use.

Personally I think he'd release his treatise under CC-BY (which requires copyright law to work).

FWIW patents are about an exchange of knowledge for a time-limited monopoly on the use of that knowledge. Patents allow the free propagation of the ideas behind patentable inventions and provide means to incentivise inventors and to reward beneficial inventions. They also, by exclusions, all the development, experiment and investigation of others in to the content of patent disclosures before the details therein would normally be disclosed.

The alternative to patents ("open [letters]") is industrial secrets. If you can show me how making all current patent disclosures in to industrial secrets promotes the propagation of technological ideas I'd be much obliged.

Re:Command & Conquer in HTML5 with multiplayer by Strshps1MoreTim on Monday December 03, 2012 @07:06PM (#4868724)
Yeah, that's an excellent selling/lobbying tactic - limit the choice to as few alternatives as possible, ideally two. E.g. the alternative to smoking is drug abuse, so smoking is not simple... How do you see an industrial secret being an alternative for a video game (the original post)??

Current patents are not about exchange of knowledge (I'd ask what have you been smoking, but it's against the HN guidelines, in your view the patent trolls must be the bringers of fire) - Apple patents on rectangular form, Monsanto and Co patents on genes, the mind blowing obvious software patents.

Re:Command & Conquer in HTML5 with multiplayer by gurkendoktor on Tuesday December 04, 2012 @07:56AM (#4870657)
> How do you see an industrial secret being an alternative for a video game (the original post)??

Now THAT is an easy one. You make your game multi-player online and host all the IP on the server. That is the alternative that the world is being pushed towards. Perfect DRM, and less power in the hands of consumers than we have ever seen before. (Playing it offline or after the company has gone out of business? Forget about it.)

Re:Command & Conquer in HTML5 with multiplayer by Retric on Monday December 03, 2012 @10:21PM (#4869367)
It can be argued that patents are more effective for older fields than new ones. In 1992 people where building high quality cars engines that are much like today's engines and all patents protecting a 1992 engine has expired. So, any new patent must be a non obvious improvement on a fairly high quality design. Software and DNA patents can still cover obvious things because the field has moved so rapidly.

However, it seems like most fields are integrating improvements from computing so there is a lot of low hanging fruit out there.

Re:Command & Conquer in HTML5 with multiplayer by danso on Monday December 03, 2012 @07:20PM (#4868780)
Yeah I don't think anyone here is going to agree with you that computing and life has been vastly curtailed in creativity after the dominance of Apple and its copyright-imposing policies.
Re:Command & Conquer in HTML5 with multiplayer by Strshps1MoreTim on Monday December 03, 2012 @07:43PM (#4868870)
Talking about simplification ...
Re:Command & Conquer in HTML5 with multiplayer by pbhjpbhj on Monday December 03, 2012 @08:19PM (#4869004)
>the mind blowing obvious software patents //

Poor implementation in your jurisdiction doesn't make the idea of patents wrong.

Re:Command & Conquer in HTML5 with multiplayer by TeMPOraL on Tuesday December 04, 2012 @02:59AM (#4869981)
Give me a single example of a patentable thing in software that is nonobvious and so expensive to develop, that you need patents to protect it, 'less someone copies it the minute you enter market and steal your entire cake.
Re:Command & Conquer in HTML5 with multiplayer by pbhjpbhj on Tuesday December 04, 2012 @03:36PM (#4873116)
>a single example of a patentable thing in software that is nonobvious and so expensive to develop, that you need patents to protect it //

Maybe something like http://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Welc... or a video codec like H264.

Though personally I think the wording of UK patent law by the letter rules out patenting of such algos (that's always bugged me a little), but you asked.

I think the notion of being expensive to develop is misguided as a test for worth of a patent. Similarly the question of whether it 'needs to be protected' (paraphrasing you).

The question should be does it serve the public to stimulate the free exchanged of ideas in this way; does it promote useful technologies; does it encourage innovation.

[Aside: My preference would be for a shorter patent term to reflect the faster pace of technical change. I'd also bring copyright terms in line with current patent terms as a maximum period.]

Re:Command & Conquer in HTML5 with multiplayer by darkarmani on Tuesday December 04, 2012 @11:57AM (#4871826)
> The alternative to patents ("open [letters]") is industrial secrets. If you can show me how making all current patent disclosures in to industrial secrets promotes the propagation of technological ideas I'd be much obliged.

I think most programmers will take industrial secrets over patents in the blink of an eye. Patents here are things that any programmer can come up with if they spend a few weeks working on.