News for hackers. Stuff that matters.
Re:Mistakes Indie Game Studios Should Avoid by jotango on Monday December 03, 2012 @12:26PM (#4866547)
I think a really important one is missing: getting feedback early and often from players. As soon as your core game loop is done, you should play test it with people from within your target audience (we often use lego and cardboard or really simple Unity prototypes). Then do the same in a regular rhythm (e.g. weekly) while you implement, refine and polish.

There are no comments on this comment yet.