Accidental divergence is the problem, not intentional.
But, again, the point is that you don't know yet whether you have a single source of truth or not. It's a question of the relative badness of duplication vs premature abstraction in cases where the code may diverge or converge in the future. There is no generic answer. But as a heuristic, based on my personal experience, I have always found premature abstractions to be more painful to work with. Even more so when someone else has authored them.
So many times I've had to untangle these types of abstractions when business asks for changes to case X but not Case Y. OR worse, business asks for changes to case X, but it also affects Case Y due to abstractions. Business see X/Y as different things so did not even think to mention that the new suggested behavior is to only affect case X, but to coders they're the same.
If you only spot the bug in path A and not path B, why fix the bug for B?
Fundamentally, the article addresses cases where it's not clear yet how many sources of truth there will be. Are the two spots in the code using the same algorithm, or slightly different versions? More importantly, will they change for the same sorts of reasons?
The title adage (correctly, imo) argues that making two different things the same will cause you more pain than making two same things different via duplication. In the latter thing case, the "damage" is just having to make the same changes twice, or doing a refactor to introduce the abstraction. In the former case, you have to keep adding to your abstraction, or undo it. Most crucially, it breaks "locality", which is the only property you really care about when making changes. I just want to make this change and not worry about side effects to unrelated parts of the system.