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Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by mannanj on Sunday June 21, 2026 @12:28PM (#48620250)
Seems people in general have started to project their lifes disappointments, stresses, and greater human needs onto a digital dimension like video games. Growing up they used to be about fun. I have endless memories as a child playing Mario N64 and it not needing to be about playing a particular way; only as a I got older and competition and disappointments being human as an adult added up did I notice this shift you mention in online game communities.

I like to ask now, "have you heard of playing for fun?" It's surprising how little people seem to remember that games are made for fun & learning ("play" as a human construct).

edit2: taking back this edit on political conjecture to say something shifted that I'm not sure what. edit: in online games I played growing up too, this negativity/anti-fun change came probably around 2004 with bigger changes in the US political climate as well.

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by parineum on Sunday June 21, 2026 @02:05PM (#48621094)
> edit: in online games I played growing up too, this negativity/anti-fun change came probably around 2004 with bigger changes in the US political climate as well.

Tying this to politics is odd to me.

Online gaming has been toxic since day one. Anything that depersonalizes is going to be toxic and that is inherent in the online space. In the smaller communities you can actually get to know people and have some kind of reputation but as the community size grows, the consequences of bad behavior fade because nobody can remember.

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by mannanj on Sunday June 21, 2026 @02:21PM (#48621249)
ah yeah I could have just not said that, it was just a brash thought dump, not really thoughtfully considered and not something I'm too pressed on digging a moat into. i.e. its not a strong belief I hold, but an intuition. The goal really was to explore the idea that something shifted that has led people to lose the fun in games. If I were to repost that, I'd say that instead and not try to make conjecture about politics.

Sorry.

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by mannanj on Monday June 22, 2026 @10:00AM (#48630249)
> Anything that depersonalizes is going to be toxic and that is inherent in the online space. In the smaller communities you can actually get to know people and have some kind of reputation but as the community size grows, the consequences of bad behavior fade because nobody can remember.

Do you think or have noticed that bad behavior is less likely to occur in smaller communities, or is simply swept under the rug or ignored due to some other dynamics at play?

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by parineum on Monday June 22, 2026 @01:08PM (#48632872)
Two main examples came into my mind when I was writing that. I used to play a lot of counterstrike on private servers and I played some ultima online as well.

With counter strike, I frequented one server and got to know the players on it a bit. You'd chat a bit after you died but, mostly, I'd just see the same names most of the time. There was usually an admin online and bad behavior (mostly not game related but social behavior) would be banned eventually.

In UO, there was a lot of player interaction where I would actually make friends and aquatintes with people I interacted with a lot. You end up building a community within a community of people you like to play with.

Both of those groups had different ways of filtering bad behavior but, I think the key difference is that they both had a pretty significant social interact component. CS seem semi-accidental but the post death chatting gave it a little something I never got from other fps games.

MMOs have really gone completely away from social gaming. They've streamlined so many processes that actual relationships aren't really that important.

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by mannanj on Tuesday June 23, 2026 @09:42PM (#48654124)
seems like an example of change of game design rewarding play time over community or socializing. or might be hard to connect those two together. for me, to relate to your experience, I played a army shooter sim called Americas Army in the 2000's and its community also allowed me a similar community effect + positive behavior incentives, and we had open chat too.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by parineum on Wednesday June 24, 2026 @02:53PM (#48664206)
> seems like an example of change of game design rewarding play time over community or socializing.

I agree completely but I'd also add that those changes weren't always intentional, I think. MMO changes, in particular, have greatly stifled the social aspect of their games, not intentionally, but through adding convenience.

The advent of fast travel across the world (for cost), auction houses, mailing items at no or little cost, etc. In UO, you'd walk into a town and find a blacksmith to repair your gear because they were just pasting in an advertisement over and over. Each hub would have different prices based on who was on because travel wasn't painless. I remember making a deal with someone to buy ore I mined at a specific price. It was below market value but it took away the burden of finding buyers all the time so I did it. And just like that, a casual friendship was formed.

Now, an mmo without a global (or even cross server!) auction house would be unthinkable.

Giving into the conveniences that players ask for ruins the social aspect of the game. It's cool that I can jump online and queue for an instance with a bunch of randoms in 10 minutes but it's at the expense of me actually communicating with the people and that's a shame.

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by Apocryphon on Sunday June 21, 2026 @01:38PM (#48620876)
Games have also become more like work, bloated Hollywood blockbuster budgets lead to endless busywork content that pad out playtime.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by s1artibartfast on Sunday June 21, 2026 @04:33PM (#48622353)
kinda funny sentiment to express in a thread about a completely community built free game without adds. You should play it!
Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by Apocryphon on Sunday June 21, 2026 @04:35PM (#48622374)
I’m talking about AAA games in general, it’s not commentary about this title, which my computer likely can’t run.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by coryrc on Sunday June 21, 2026 @08:47PM (#48624211)
It probably can. The game is pretty lightweight.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by goodmythical on Sunday June 21, 2026 @01:37PM (#48620861)
I don't know, I won a friendly Super Smash Bros tournament circa ~2011 with kirby spamming down b with what was it, the c-stick? Whatever it was where you could do the super move or whatever automatically instead of having to choose how much power you wanted and just generally clicking random buttons.

The friends who all played vastly more often than I did and had all their techniques and edge jumps and recoveries and stuff practiced were furious.

Lots of "you can't do that" "that's not fair" "that's not the way you're supposed to play" etc.

edit: oh, I see your edit. Yeah, it's definitely not new.

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by mannanj on Monday June 22, 2026 @10:00AM (#48630246)
yeah I could have left politics out of this, I didn't think much before writing that. /insert joke about token limits being reached or reasoning effort being too low

I personally can feel that analogy about you winning in a way that made others feel wronged or offended or have their models about the game broken, and see it connect to the theme of the thread. Which is that people forget and mistake games for serious ventures. I don't know when exactly that happened, if it was a bigger cultural shift, a shift in incentives and behavior by game producers, and also by players I suppose, and or if its just how adults shift in their playing of games as they grow in age.

Either way I think thats fun, and cool that you made it so far with a strategy like that! One of my favorite ways of playing games is uncovering strategies like that =)

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by goodmythical on Tuesday June 23, 2026 @04:39PM (#48651049)
I figure it's kind of always been that way, no? Online games inheritted it from local games. I've never tried to win a game of poker, and every game I have won if from tilting "pros" off their game because "I don't bet right".

You can even see it in tabletop roleplaying. Where you're "not supposed to meta-game" or "you can't have a lawful good lich (who's ultimate goal is to live long enough to save the town from evil collegues)" or "someone's got to play healer" or whatever. I always like subverting norms to see what happens. A group of clerics on a quest for an ancient tomb might need to convince/coerce some local muscle. The lawful good lich lets everyone play with themes of racism and prejudices. A group without a healer is kind of just playing on hard mode because there's no safety net.

But lots of groups won't go for those kinds of things, or will only allow them occasionally.

I just play for fun. I win by having fun. The score is somewhat irrelevant.

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by mannanj on Tuesday June 23, 2026 @09:46PM (#48654143)
Sounds like you and I both like rebelling and challenging cultural norms, and being counter culture? I also love understanding people and find these ways of playing and being fun. If I'm not having fun, I lose interest in winning.

I found my groups and communities in odd, niche areas like mindfulness communities and men's groups therapy - maybe you relate? Are you also selective with groups and friends, and keep a smaller circle perhaps?

Re:Beyond All Reason (Free Total Annihilation Inspired RTS) by oreally on Monday June 22, 2026 @04:32AM (#48627394)
It depends on the perspectives. Some people play to achieve things, to progress, not meander around doing things that they've done before and getting the same results.

You blame gaming as a scapegoat and escape from real life. I'd like to differ. The reward-effort-sense of a regular job is getting worse and worse over time. Take a job for example - you take guides and classes and interviews worth an examination only to do low level stuff. Then you find out the humans governing you are incredibly flaky on their promises. It's just not as satisfying compared to finding a guide and getting your worth out of it.