Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by paulmist on Sunday June 21, 2026 @11:52AM
(#48619953)
I think that's a normal evolution of these games? In the end they are cooperative so your teammates depend on you. Although you'll find plenty of people at the top of the ladder spamming werid strategies and being successful.
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Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by estearum on Sunday June 21, 2026 @02:10PM
(#48621143)
Normal evolution yet somehow wasn't really a visible force on video games until streaming and is now the predominant force on pretty much every single online competitive game.
(Unless you play with cloistered private communities)
Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by paulmist on Sunday June 21, 2026 @06:58PM
(#48623462)
I think you're confounding streaming with the rise of solo-queue but cooperative (CS:GO, LoL...) games around 2010. Both were enabled by cheaper computing and alllowed competitive ladders to scale to millions of players. Games where you have to queue with a pre-made team (or pro teams for that matter) are considerably less toxic. Toxic streamers are more of a consequence of an already toxic community.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by estearum on Sunday June 21, 2026 @07:20PM
(#48623631)
No, you are confounding what I'm talking about (fast discovery and dissemination of meta-optimal strategies) with toxicity. You could have 0 toxicity at all and still have a game totally ruined by the behavior I'm pointing out.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by Bratmon on Sunday June 21, 2026 @10:29PM
(#48624928)
Even in cloistered private communities, "not playing the online meta" is an unstable equilibrium.
As soon as someone loses a bunch of games in a row and decides to Google "$GameName strategy", the community's unique meta disappears.