Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by jon-wood on Sunday June 21, 2026 @02:20PM
(#48621235)
Supreme Commander was that follow up. Basically the same team as worked on TA, making more or less the same game but with larger maps and higher unit counts.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by LorenPechtel on Sunday June 21, 2026 @02:35PM
(#48621379)
I've got it. For me, I can't hope to beat the AI using low tech spam to grab wide open resources. But when resources aren't to scattered I almost always win against the AI.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by jansan on Thursday June 25, 2026 @06:05AM
(#48671294)
I remember trying that and did not like it. They did that 3D view that I just do not like in RTS games. 2.5D is the way to go IMO.
Re:Beyond All Reason (Free Total Annihilation Inspired RTS)
by caspar on Sunday June 21, 2026 @09:48PM
(#48624648)
There was/is a patch available that lifted the unit limit significantly. I played with it constantly. Even played a match at a lan party with friends last year.
It is sad that there never really was a successor that was as good. They could have lifted the 255 units limit, made the game more balanced, added a few more maps and units (but not too many), enhace the graphics (but keep it 2.5D, I do not want 3D in this kind of games) and make connectivity easier.
Cavedog released a fantasy game after that, which I wanted to like, but it was crap. And the Command & Conquer games were never for me. Tried them but never felt them.