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Re:Fable Converted Pylint to Rust by tjpnz on Friday June 19, 2026 @07:05AM (#48597219)
They don't all support the same rules (there's literally thousands of them), so it's quite common to run multiple linters against a project.
Re:Fable Converted Pylint to Rust by ForHackernews on Friday June 19, 2026 @07:10AM (#48597257)
You'd be surprised, Ruff covers nearly everything: https://docs.astral.sh/ruff/rules/#pylint-pl

I run Ruff + a type checker.

Re:Fable Converted Pylint to Rust by tjpnz on Friday June 19, 2026 @07:24AM (#48597355)
It covers a lot but in our situation we had to throw Flake8 into the mix to be fully compliant with our style guide (the industry I work in is stricter than most here). There were Ruff rules which would've worked in 95% of cases, but there was no scope for configuration to get it all the way there. Last I checked you also couldn't add your own rules.
Re:Fable Converted Pylint to Rust by optionalsquid on Friday June 19, 2026 @01:36PM (#48600972)
Based on their tracking issue, Ruff is missing 156 out of 397 Pylint checks:

https://github.com/astral-sh/ruff/issues/970

Though some of them will presumably be covered by Ty