Re:TinyWind: A pixel pirate sailing game with real wind physics
by Dansvidania on Monday June 15, 2026 @03:36PM
(#48545995)
i'd suggest a big flag on the main mast of each ship so its super clear what direction wind you are sailing into :)
Re:TinyWind: A pixel pirate sailing game with real wind physics
by amarant on Monday June 15, 2026 @03:37PM
(#48546016)
Thats a great idea actually! Will fit the style as well! Neat!
Re:TinyWind: A pixel pirate sailing game with real wind physics
by tinywind on Monday June 15, 2026 @04:31PM
(#48546656)
Great suggestions here! I already have a streaming type flag on the Spanish galleons I could repurpose for the main user ship for better wind clarity
Definitely want to make an effects pass soon to improve visual clarity of the wind sprites and other basic things like cannon fire, hits, etc
Re:TinyWind: A pixel pirate sailing game with real wind physics
by vintagedave on Monday June 15, 2026 @05:48PM
(#48547472)
When I learned to sail, this is where we were taught to look: the small flag on the top of the mast.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by LoveMortuus on Wednesday June 17, 2026 @04:49AM
(#48567590)
Yee~ And the wind indicating red strings that are attached to the sails themselves!
Re:TinyWind: A pixel pirate sailing game with real wind physics
by BlaDeKke on Monday June 15, 2026 @08:02PM
(#48548811)
Yeah, the simulation is very simple. Align sails with wind direction for more speed. I did 14kn when irl the boat would have gone backwards.
I’m prly not the targeted audience, sailing for more then 30 years.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by glitchcrab on Tuesday June 16, 2026 @02:45AM
(#48551472)
I was initially quite excited to play it until I read your comment. I'm in the same boat (hurr), been sailing for 30 years and teaching it for at least 20.
In the other hand that made it easier, and it was already hard enough lol! I bet it's easier on desktop though...
Edit: you should add a race/regatta mode!