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Re:MTG Bench: Testing how well LLMs can play magic by OwenCR on Thursday June 11, 2026 @08:45PM (#48498440)
Sadly this benchmark removes the part of MTG that is most interesting: the opponent(s). Without opponents you simply don't have a game. You just have a rules engine - quite boring!

I think I object more to the decks used in testing than the machines' decisions. I do have nit picks though: This hand is quite poor and should be mulliganned: https://app.mtgautodeck.com/public/benchmarks/4bd9955b-ebe1-.... The poor runout reinforces this decision.

This project is cool though, props for making it!

Re:MTG Bench: Testing how well LLMs can play magic by CallumFerg on Thursday June 11, 2026 @08:50PM (#48498473)
Admittedly, the mulligan phase system prompt is the weakest part of the project. I had to add heuristics to stop the LLMs from mulliganing down to just a few cards looking for a perfect hand. The scoring for the benchmark is mostly based on if the LLM could complete legal turns, not good turns.

https://github.com/CallumFerguson/mtg-auto-deck/blob/a877c08...

Re:MTG Bench: Testing how well LLMs can play magic by comex on Friday June 12, 2026 @12:46AM (#48500029)
Gotta walk before you can run.