No matter your preference, programs in dynamically typed languages are still very much deterministic.
To be able to reason about the output of LLMs (though it is debatable how often will this be needed), you want the output from your imprecise human language spec to a deterministic spec (code) to be as easy to review as possible (for correctness, but mostly for any glaring errors). With proper setup, ensuring correctness of one deterministic output (Python) in comparison with another (eg. typed language like Rust) is just a deterministic run away (a test suite) that should not use any tokens from the LLM, and should have no practical differences in compute use.
Python is a lot more expressive than other languages and has a very terse syntax, and thus requires LLM to output much fewer tokens to achieve the same job compared to other languages.
Adding a few more tests to ensure data conformity on top of what you have to do anyway with a statically typed language still results in fewer tokens overall.
Checking some examples at https://learn.microsoft.com/en-us/dotnet/fsharp/tour, I'd say it's quite similar in verbosity — eg. no need to declare a module in Python since the code already lives in a file that is the module (plus one less indentation level for module level functions); inline function declaration and calling is thereabouts with F# slightly more terse (let vs lambda + spaces vs parenthesis); if-then more verbose in F# (no then in Python, just "if x:"); F# does not seem to need "return"...
In many cases you can avoid intermediate varibles: inline ifs, list comprehensions, lambdas, etc... Constructor arguments are a good point, but this is mostly about idiomatic use instead of language itself: you can simply do
def __init__(self, **kwargs):
self.args = kwargs
I'll give you one on the ceremony around concurrency, though! I have different ideas of how it should have been done to shift the cost to the language runtime instead of the developer, but alas... :)Perhaps you meant statically typed?
Yeah, in the age of AI where the whole goal is to not have to think, type as fast as you can with misspellings, and copy paste stuff without thinking, its TOTALLY a better system to worry about the types of whatever you are feeding into llms.
The gymnastics people are putting their ops teams through in order to validate oceans of generated slop is insane. Just use Rust and half of that work goes away.
There is no way that Rust will be faster than simply specifying tests for an agent to run after it has generated code.
The future of coding is english, no matter what way you put it. Many people already at this point are hardly writing code and outputting things that work.
And if you want clean structure, thats accomplished with AI too. You can analyze the code for common structures, identify refactoring opportunities, and map it to code organization guidelines.
Its more efficient to have a llm write in a strictly typed language than to duct tape guardrails(either tools or more llm work) after the fact. Depends on what you're building of course. I speak from an industry that ships large executables. (games)
Strongly typed languages provide the determinism necessary to efficiently anchor probabalistic coding agents.
You can throw as much type checking at dynamic languages after the fact, but youre just going to burn energy (and tokens) doing what another language gets 'for free'.