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Re:Splash Is a Colour Format by sph on Monday June 08, 2026 @02:33AM (#48441949)
If one works with shaders, you get the best of both worlds just by dividing by 10:

  vec3 color = vec3(1.0, 0.3, 0.9);
One decimal digit ought to be enough for anyone.
Re:Splash Is a Colour Format by lpghatguy on Monday June 08, 2026 @09:22AM (#48445026)
Take care here though, because shaders are almost always working in linear sRGB colors, while color codes are almost always defined in gamma-encoded sRGB.

This property makes it mildly annoying to copy color constants between different contexts.

Re:Splash Is a Colour Format by amelius on Monday June 08, 2026 @12:55PM (#48447845)
Also if you divide by 10 your maximum is 0.9, not 1.0.

So you still need a calculator to map between the two.