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Re:Pokemon Emerald Ported to WebAssembly (100k FPS) by wis on Saturday June 06, 2026 @02:17PM (#48427495)
Cool! I like the speeding up feature. I suggest making the UI indicate that you can press the keys `z` and `x` on the keyboard to trigger the A and B buttons respectively, I figured that out by pressing on my keyboard the A and B keys and then all the letter keys.

Btw, it seems there's a crash when you choose "Pokemon" in the "Fight/Bag/Pokemon/Run" menu:

https://i.ibb.co/tpVV8q83/poke-fight-menu.png

Re:Pokemon Emerald Ported to WebAssembly (100k FPS) by tripplyons on Saturday June 06, 2026 @02:42PM (#48427714)
Thanks for the info! I will collect all these reports today and get these issues fixed in the next few days when I can.
Re:Pokemon Emerald Ported to WebAssembly (100k FPS) by airstrike on Saturday June 06, 2026 @11:03PM (#48431377)
Please consider adding WASD support or alternatively allow keyboard configuration
Re:Pokemon Emerald Ported to WebAssembly (100k FPS) by sergiotapia on Saturday June 06, 2026 @02:39PM (#48427679)
Z and X are old school emulator keys. I knew right away to use them from the visual boy advance / zsnes days. :D
Re:Pokemon Emerald Ported to WebAssembly (100k FPS) by folkrav on Saturday June 06, 2026 @07:05PM (#48429948)
Funny, I've been emulating games for literal decades at this point, but remapping buttons is one of the first things I did in every one of them, so I never knew the defaults hehe