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Re:The Forgotten Art of the LAN Party (2023) by madanparas on Tuesday May 26, 2026 @11:00PM (#48289025)
The article opens by saying LAN's chief advantage was "nearly eliminating latency" and closes by saying revival is as easy as sharing your Wi-Fi password. Wi-Fi and a wired switch are not the same thing. The one thing that made LAN parties technically distinctive is the one thing the revival pitch quietly removes.
Re:The Forgotten Art of the LAN Party (2023) by Sophira on Tuesday May 26, 2026 @11:41PM (#48289333)
There's a huge difference between the latency you get from connecting to each other via the Internet, and the latency you get going via a local network, even if that network is a wireless one.

There's an even bigger difference between that, and going online via the Internet back in the days when LAN parties were really popular, because the most common method of connecting to the internet was via modem.

Re:The Forgotten Art of the LAN Party (2023) by Cpoll on Thursday May 28, 2026 @04:45PM (#48315208)
IME WiFi always adds ~20ms, which might be more than a server in your city (though realistically 50ms is a good number and 100ms is acceptable).

But I expect this number gets worse in a LAN party due to contention.

Re:The Forgotten Art of the LAN Party (2023) by alibrarydweller on Tuesday May 26, 2026 @11:32PM (#48289256)
The distinction they're drawing isn't WLAN vs LAN but WAN vs LAN. Remember that in the peak days of the LAN party it was an alternative to gaming on dial-up or DSL - even if you had a good connection it was unlikely the whole game had one. A reasonable Wi-Fi connection today is miles beyond the WAN connections of Y2K.
Re:The Forgotten Art of the LAN Party (2023) by Thlom on Wednesday May 27, 2026 @03:15AM (#48290790)
The big LAN parties also had a fat internet connection at a time when the best you could have at home was INSD. But even more important was that everyone at the LAN shared their piracy collections over DC++ or FTP. Good times.
Re:The Forgotten Art of the LAN Party (2023) by embedding-shape on Wednesday May 27, 2026 @05:54AM (#48291936)
> that everyone at the LAN shared their piracy collections over DC++ or FTP

And that one person sharing their 100GB (virtually unheard of amount of storage at the time) archive of porn, proudly announcing themselves as a "winner" of something at the end of the party.

Re:The Forgotten Art of the LAN Party (2023) by Dylan16807 on Wednesday May 27, 2026 @02:28AM (#48290454)
The millisecond added by Wi-Fi isn't changing the experience.

Just avoid or throttle downloads while playing.

Re:The Forgotten Art of the LAN Party (2023) by mrob on Wednesday May 27, 2026 @04:09AM (#48291179)
Average latency difference isn't much, but wireless's inherent sensitivity to interference makes the worst-case latency difference a lot higher. I don't want to lose a game because somebody in the vicinity turned on a poorly shielded microwave oven. If you're going to all the effort of getting everybody together in person, why not do it right and set up a wired network?
Re:The Forgotten Art of the LAN Party (2023) by Dylan16807 on Wednesday May 27, 2026 @02:25PM (#48298367)
> I don't want to lose a game because somebody in the vicinity turned on a poorly shielded microwave oven.

You shouldn't be using 2.4GHz anyway.

And there isn't much else that's likely to interfere out of nowhere.

> If you're going to all the effort of getting everybody together in person, why not do it right and set up a wired network?

Sure, go ahead and buy a bulk pack of cables, but I don't think it's going to have a particularly large impact on a generic small LAN.