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Re:What they don't tell you about being a game developer by thisone on Friday November 23, 2012 @10:50AM (#4822558)
Because I know the guys who wrote the contracts up, I know the reason this is in there.

They really believe that if you are working on something then you should be working on something for them 24/7 (without overtime, of course)

{long personal crap fest story here}

I think these contracts, for anyone, junior, senior, or exec, are quite unproductive. Outside stimulation makes us, programmers and designers, better at what we do.

If I only ever worked on work related projects, I wouldn't be able to provide the kind of input I'm paid for. The contract writers know this, when they stop to think about it, but they are very scared.

Re:What they don't tell you about being a game developer by flyinRyan on Friday November 23, 2012 @12:10PM (#4822867)
I appreciate why places might do it. But it's irrelevant what they believe and slavery clauses aren't going to be enforceable even if I sign it in my own blood. What these guys really need to worry about is invalid clauses invalidating the whole document.
Re:What they don't tell you about being a game developer by sukuriant on Friday November 23, 2012 @02:20PM (#4823305)
Unenforcable statements. If I were offered a job by a given company, could I go take that part of the contract to a lawyer and see if that part of the contract was not-enforceable, and then go off and work in my spare time, holding the lawyer on reserve until the day when they sued me?

Because, if I had requirements like that in my contract, I don't think I could work for that company, even if I were in very real need of money. I have entrepreneal plans of my own, and they'd start out as just moonlighting.

Re:What they don't tell you about being a game developer by flyinRyan on Monday November 26, 2012 @09:38AM (#4832070)
They're probably not going to try to sue you until you're making enough to be able to defend yourself.