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Re:What they don't tell you about being a game developer by thenomad on Friday November 23, 2012 @05:56AM (#4821791)
Very much depends what sort of game you're considering. Anything approaching the AAA space, agreed. But mobile games / Web games / anything with carefully controlled scope, not so much.

You may or may not have heard of the 48-hour game development event GameJam? http://globalgamejam.org It's possible to create something playable even in that time.

Also, Minecraft was originally developed part-time, according to Wikipedia.

Working on something serious part-time is hard, and I'm impressed by people who manage it. But it's doable.

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