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Re:What they don't tell you about being a game developer by reitzensteinm on Friday November 23, 2012 @03:11AM (#4821330)
> You can read 1000 praising comments, but if just one of them is bad, it will ruin your whole day.

It's important to quickly get desensitized to this, because if you're even moderately successful, the volume of YouTube quality feedback directed at your very own pride and joy can quickly become overwhelming.

The really mean stuff never bothered me, nor the comments that seemed like they were Markov chain generated.

My biggest weakness was always idiocy - and trust me, I picked the wrong profession for that. Comments in the form of:

  Great game! (rating set to 1/5)
  Clone of [shitty clone of my game]
  How do you shoot??? (rating set to 1/5) (game has no weapons)
  [complaint about another game on the front page that day] (rating 1/5)
  Got [incredibly low score]!!! (game has global high score functionality)
  I bought this where do I download (game not for sale)
Unfortunately from memory, since I don't save any of it. But you get the idea.
Re:What they don't tell you about being a game developer by michaelgrafl on Friday November 23, 2012 @04:25AM (#4821531)
Those are really funny.

There should be a website aggregating stuff like this. It would cheer me up.

And yes, if you're doing any kind of work that you pour your personality into, you need to develop a rock-steady sense of self-esteem, or it will destroy you.

Re:What they don't tell you about being a game developer by MichaelJW on Friday November 23, 2012 @07:20AM (#4821963)
You may enjoy this animation of a dramatic reading of a bad review: http://www.newgrounds.com/portal/view/558516
Re:What they don't tell you about being a game developer by michaelgrafl on Friday November 23, 2012 @12:49PM (#4823007)
I laughed, although I might have seen it before.

Reminded me of the Weekend Web series on Something Awful, so I went there and watched a few. They're funny, but almost too crass for my taste (so I won't post a link here). I guess I'm getting old.

Jesus, the stuff I watched as a youngling!

Re:What they don't tell you about being a game developer by hugoc on Friday November 23, 2012 @12:52PM (#4823017)
Re:What they don't tell you about being a game developer by incision on Friday November 23, 2012 @10:07AM (#4822404)
>My biggest weakness was always idiocy - and trust me, I picked the wrong profession for that.

If you're an Android developer:

  1/5: Unstable garbage. Constantly force closes on my 
  overclocked phone running nightly builds - patched over 
  with a custom kernel.
Review systems are a pretty interesting problem that can't seem to evolve beyond "1-5 stars, maybe a blurb". I'm sure it's quite a delicate game to juggle engagement, filtering, averaging and all.
Re:What they don't tell you about being a game developer by hugoc on Friday November 23, 2012 @12:37PM (#4822976)
And the app had to be sideloaded because Play said it was incompatible with my device.

Sigh, but we can laugh about it: https://plus.google.com/106913700595933476859/posts