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Re:California bill would require patches or refunds when onl... by Capricorn2481 on Friday May 15, 2026 @10:11PM (#48156176)
I don't follow. What IP value is there in game server code? I would wager usually none. And I would imagine the amount of games made without open source software somewhere in the stack could be counted on one hand.

Open source is a pretty broad umbrella. I doubt a company would say Slay The Spire 2 was poisoned by Godot and that there's no IP value.

Re:California bill would require patches or refunds when onl... by gmane on Friday May 15, 2026 @10:28PM (#48156259)
I think you miss how sophisticated some game server code is. Taking fighting games for example: they have entire processes to have both clients predict what the other client will do, and then have the server arbitrate the different client solutions into a "fair" result based on latency, player inputs, etc. There are problems that game servers solve that could have applications in other areas, and have a lot of value.
Re:California bill would require patches or refunds when onl... by Capricorn2481 on Friday May 15, 2026 @11:56PM (#48156682)
Sure, I didn't say server code wasn't important, but that doesn't make it an IP concern. Not in the way OP was suggesting.
Re:California bill would require patches or refunds when onl... by meheleventyone on Saturday May 16, 2026 @06:46AM (#48158939)
Fighting games usually run peer to peer either with deterministic lockstep or rollback both of which are managed on the client. For actual gameplay at most there’d be a relay as a server. But almost certainly a bunch of ancillary services to support matchmaking and so on.