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Re:GPT-5.5 by 0x62 on Thursday April 23, 2026 @02:26PM (#47879483)
FWIW I've been experimenting with Three.js and AI for the last ~3 years, and noticed a significant improvement in 5.4 - the biggest single generation leap for Three.js specifically. It was most evident in shaders (GLSL), but also apparent in structuring of Three.js scenes across multiple pages/components.

It still struggles to create shaders from scratch, but is now pretty adequate at editing existing shaders.

In 5.2 and below, GPT really struggled with "one canvas, multiple page" experiences, where a single background canvas is kept rendered over routes. In 5.4, it still takes a bit of hand-holding and frequent refactor/optimisation prompts, but is a lot more capable.

Excited to test 5.5 and see how it is in practice.

Re:GPT-5.5 by CSMastermind on Thursday April 23, 2026 @02:29PM (#47879550)
> It still struggles to create shaders from scratch

Oh just like a real developer

Re:GPT-5.5 by accrual on Thursday April 23, 2026 @03:30PM (#47880510)
Much respect for shader developers, it's a different way of thinking/programming
Re:GPT-5.5 by import on Thursday April 23, 2026 @05:49PM (#47882564)
Using Claude for the same context and it’s doing really well with the glsl. since like last September
Re:GPT-5.5 by Pym on Thursday April 23, 2026 @06:03PM (#47882723)
One struggle I'm having (with Claude) is that most of what it knows about Three.js is outdated. I haven't used GPT in a while, is the grass greener?

Have you tried any skills like cloudai-x/threejs-skills that help with that? Or built your own?