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Re:Modern Rendering Culling Techniques by Panzerschrek on Tuesday April 21, 2026 @02:16AM (#47845212)
In practice many useful representation can be built only in a hierarchical way. Unless you want to force artist/map makers to split their maps in regions manually.
Re:Modern Rendering Culling Techniques by socalgal2 on Wednesday April 22, 2026 @11:56AM (#47865480)
You can do it all kinds of ways. Artists don't do it, tools do.

Example: Racing game, since cars can't go off the track, you divide the track into segments (a few meters long) and compute the PVS for each segment.

Plenty of others.