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Re:Game Devs Explain the Tricks Involved with Letting You Pa... by purple-leafy on Sunday April 19, 2026 @08:58PM (#47829190)
Hey I am actually working on a browser game that is fully-deterministic (except for player inputs) and so I can basically replay games entirely. Think like a chess engine game.

I’ve been obsessing over this determinism and replayability for months, to the point where any game played is fully replay-able to the exact same events as the original game. So you can play, then watch a recording and spectate your played games from different actors perspective (enemy perspective etc).

My rendering and game logic are fully decoupled.

I wrote the “engine” for the game from scratch. I think I only use one third party library currently.

Cool to see this discussion

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