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Re:Game Devs Explain the Tricks Involved with Letting You Pa... by zaptheimpaler on Sunday April 19, 2026 @10:33AM (#47824604)
Age of Empires 4 also does this. It's very cool and saves a lot of space, but it does have some significant downsides at least the way its implemented there - you can't rewind replays, and they become unwatchable when the game updates significantly.
Re:Game Devs Explain the Tricks Involved with Letting You Pa... by reitzensteinm on Sunday April 19, 2026 @11:13AM (#47824898)
You can still rewind by storing checkpoints, resuming at the most recent before the seek time and fast forwarding from there.

The updates thing is a shame. You can store multiple configuration files for balance patches, but executable code is much harder.