Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by alfg on Sunday April 19, 2026 @10:19AM
(#47824496)
It's just capturing inputs and replaying them.
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Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by furyofantares on Sunday April 19, 2026 @10:58AM
(#47824793)
That's not true though, is what they're saying. Quake demo files are server-to-client packets, results of the simulation, not client-to-server packets, the inputs.
If you wanted to add random critical hits and random bullet spread based on the pixels in a live feed of a lava lamp cam, clients could still record .dem files and they would still work.