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Re:Game Devs Explain the Tricks Involved with Letting You Pa... by nottorp on Sunday April 19, 2026 @05:01AM (#47822871)
Every game logic update, not only physics, should run on a timer that's fully independent from the frame rate.

The only place where that doesn't matter is fixed hardware - i.e. old generation consoles, before they started to make "pro" upgrades.

Re:Game Devs Explain the Tricks Involved with Letting You Pa... by JoshTriplett on Sunday April 19, 2026 @01:26PM (#47825938)
> i.e. old generation consoles, before they started to make "pro" upgrades.

And before it was realistically possible to port a game to run on multiple consoles without a complete rewrite.