Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by JoshTriplett on Sunday April 19, 2026 @01:26PM
(#47825938)
> i.e. old generation consoles, before they started to make "pro" upgrades.
And before it was realistically possible to port a game to run on multiple consoles without a complete rewrite.
The only place where that doesn't matter is fixed hardware - i.e. old generation consoles, before they started to make "pro" upgrades.