Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by Timshel on Sunday April 19, 2026 @05:27AM
(#47822985)
Guessing too much potential for abuse if the same server was handling both match and spectating.
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by saulr on Sunday April 19, 2026 @05:42AM
(#47823048)
Spectators don't watch the game on the same server that's hosting the game. The host server sends the traffic to a 'relay' on a delay, which spectators then connect to. Similarly for the HTTP streamed games, the game server is writing the data for spectators on a delay.
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by throwthrowuknow on Sunday April 19, 2026 @05:15AM
(#47822937)
Absolutely crazy they haven’t revived this yet given the popularity of streaming.
I'm sure the technology still exists in the engine, but it's no longer the key feature it once was. HLTV/GOTV was launched with some fanfare back in the day.