Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by ErneX on Sunday April 19, 2026 @04:20AM
(#47822678)
Rocket League is a relatively recent game that allows match recording. It’s nice.
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Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by zimpenfish on Sunday April 19, 2026 @05:22AM
(#47822961)
Be nice if they fixed whatever bug they have on the Switch 2 that means every replay I previously downloaded[0] is unplayable and further that every time I now try and download a replay, the game crashes.
But then it'd also be nice if they fixed the "game crashes randomly when joining games" bug too.
(To give them credit, it doesn't now take 5 minutes after waking the Switch 2 before Rocket League reconnects me to the Epic servers like it did a couple of months ago...)
[0] Also the stupidly low limit on how many you can download - it's my storage cost, not yours, wtf.
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by avereveard on Sunday April 19, 2026 @04:54AM
(#47822846)
also trackmania, and it's a common way they use to catch cheaters as pb on leaderboard have inputs
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by zimpenfish on Sunday April 19, 2026 @05:25AM
(#47822977)
This[0] is a good intro to the topic (see also [1] for the written report)
Re:Game Devs Explain the Tricks Involved with Letting You Pa...
by larrry on Sunday April 19, 2026 @05:10AM
(#47822918)
Replays are very common in fighting games as well, rollback netcode gets you most of the way to a replay system already (replaying game state from inputs is a core requirement for online play)