Re:A WebGPU Implementation of Augmented Vertex Block Descent
by juretriglav on Thursday April 09, 2026 @01:21PM
(#47706459)
Thanks! Never been easier to start than right now. This physics engine is a bit opaque in terms of how it works, but I recently wrote about a global illumination approach that uses surfels - I break it down into small manageable pieces, with plenty of interactive visualizations, and it's also in WebGPU! If you have some time, maybe take a look at that and start taking it apart: https://juretriglav.si/surfel-based-global-illumination-on-t...
Re:A WebGPU Implementation of Augmented Vertex Block Descent
by Stevvo on Thursday April 09, 2026 @01:59PM
(#47707094)
It can definitely be achieved with Claude. Even with no experience in graphics progammming, I've been able to replicate results of several papers in related to fluid simulation.
Re:A WebGPU Implementation of Augmented Vertex Block Descent
by jackling on Friday April 10, 2026 @10:25AM
(#47718661)
Curious, when you do this, do you understand the math/reasoning of the paper and just have claude as do the coding? Not saying that matters if you just care about the end result, but I'm curious how much using an agent affects your understanding of what the papers are proving.
Re:A WebGPU Implementation of Augmented Vertex Block Descent
by Stevvo on Friday April 10, 2026 @05:55PM
(#47724109)
I went in with limited understanding, gained some more as the agent worked through it. What can appear complex in the paper often turns out to be far more simple and elegant once you see the code written.
I aspire to build cool stuff like this in WebGPU.
Very excited for the future of the web.