Re:C# in Unity 2026: Features Most Developers Still Don't Use
by skeeter2020 on Thursday April 09, 2026 @12:05PM
(#47705417)
IME you have so little reuse, and ship on a fixed schedule regardless of code quality & bugs this really isn't as critical as software built with the intent of lasting a long time & evolving. The games I've worked on (in hindsight) feel a lot like "vibe-coded without AI".
I think game engine tooling tends to encourage bad code too, lots of game engine make it hard to do everything in code, rather things are special cased through UIs or magic in the engine, which means you often can't use all the normal language features, and have to do things in awkward ways to fit the tooling.
Of course, this varies a lot by engine.