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Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by gpderetta on Tuesday March 24, 2026 @05:45PM (#47509877)
More or less Wine + some experimental patches not yet I twgrated in mainstream wine + a buch of DirectX translation libraries + close steam integration.
Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by Dystakruul on Tuesday March 24, 2026 @07:57PM (#47511317)
There's also Proton-GE [1], which is even more experimental and adds some bleeding edge fixes and features.

I've heard it's pretty good for fixing video playback/rendering (e.g. cutscene) issues if both the stable and the experimental branch of Proton can't make it work.

[1] https://github.com/GloriousEggroll/proton-ge-custom

Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by psyonity on Wednesday March 25, 2026 @03:33AM (#47514388)
A lot of what Proton-GE brings from my understanding is a larger support for Media Foundation, which can't be added to Proton itself because of license issues (Proton is from a commercial company, where Proton-GE is from an individual).

So aside from the stuff that has been implemented differently, running Proton instead of Proton GE is like trying to game on Windows N editions.

Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by rounce on Tuesday March 24, 2026 @06:49PM (#47510645)
Though currently Proton has not yet shipped a release which uses Wine 11.
Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by ToucanLoucan on Tuesday March 24, 2026 @05:54PM (#47509985)
That makes sense. I thought they were entirely separate tbh but it makes sense that they'd share a lot of DNA.

I absolutely love my Ally running SteamOS. Incredible work by... everyone involved, really.

Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by badsectoracula on Tuesday March 24, 2026 @10:59PM (#47512698)
There is also UMU Launcher[0] which is basically all that without the Steam integration/dependencies so you can run games from GOG and other stores (it is a command-line tool but launchers like Heroic can use it behind the scenes). I used to install dxvk, etc manually but in recent months i switched to it as it tends to work much more seamlessly for games (i did disable its autoupdates though).

[0] https://github.com/Open-Wine-Components/umu-launcher