Re:The gold standard of optimization: A look under the hood ...
by Cpoll on Sunday March 22, 2026 @10:17PM
(#47484770)
I don't miss it. I also found Satisfactory's old fluid system (with concepts like sloshing) wildly unintuitive. I'll go so far as to say that accurate fluid dynamics is detrimental to any game that's not about beavers and water table management.
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Re:The gold standard of optimization: A look under the hood ...
by rkagerer on Monday March 23, 2026 @02:06AM
(#47485942)
That's the second time I heard the beaver game come up here... Guess I really ought to try it!
Re:The gold standard of optimization: A look under the hood ...
by Linosaurus on Monday March 23, 2026 @03:03AM
(#47486270)
Itβs rather neat, and recently hit 1.0.
That game, Timberborn, shares some design elements with roller coaster tycoon.
A block based 3d world they can be modified by the player.
Units walking around on player defined paths, with their mood influenced by pretty bushes.
But there are no obvious performance considerations like in the article.