I have various avenues of monitization; sponsored ads and letting players buy cosmetic items.
I have yet to test it on android because my priorities are making it work on desktop and iOS first and then android after. Why? because of my past experiences with making games.
You really don’t think you need to consider the hardware capabilities of the average Android phone?
Hint: Facebook rewrite their apps years ago to not use web based technology because performance was horrible on the average Android phone.
I will eventually test it on android but I don’t see why it would not work with out any issues.
I wouldn’t use Facebook as a reference, I have an inside joke that they have the worst programmers. They managed to make a site that shows text and images make my computers fans spin which is honestly just embarrassing all things considered.
> Yes it does because it’s optimized and efficient because there is no bloat, everything in the engine is there to serve this specific game.
Everything is there to serve your game except the entire web browser.