Re:Zig – Type Resolution Redesign and Language Changes
by pjmlp on Wednesday March 11, 2026 @03:37PM
(#47340200)
I am talking about Rust OOP language features for polymorphism, dynamic and static dispatch, encapsulation, interfaces.
Which allowed me to port 1:1 the Raytracing Weekend tutorial from the original OOP design in C++ to Rust.
Also the OOP model used by COM and WinRT ABIs, that Microsoft makes heavy use of in their Rust integration across various Windows and Office components.
Which allowed me to port 1:1 the Raytracing Weekend tutorial from the original OOP design in C++ to Rust.
Also the OOP model used by COM and WinRT ABIs, that Microsoft makes heavy use of in their Rust integration across various Windows and Office components.