Re:Ask HN: What game engine would you recommend for vibe cod...
by vunderba on Tuesday March 10, 2026 @10:46AM
(#47324002)
That's true - state serialization can definitely help.
> AI has been getting pretty decent at analyzing images (screenshots/renders).
I've found AI to be hit or miss on this - especially if the image is busy with lots of elements. They're really good at ad-hoc OCR but struggle more with 3d visualizations in a game that might be using WebGL.
For example, setting up the light sources (directional, lightmaps, etc) in my 3D chess game to ensure everything looked well-lit while also minimizing harsh specular reflections was something VLMs (tested with Claude and Gemini) failed pretty miserably at.
> AI has been getting pretty decent at analyzing images (screenshots/renders).
I've found AI to be hit or miss on this - especially if the image is busy with lots of elements. They're really good at ad-hoc OCR but struggle more with 3d visualizations in a game that might be using WebGL.
For example, setting up the light sources (directional, lightmaps, etc) in my 3D chess game to ensure everything looked well-lit while also minimizing harsh specular reflections was something VLMs (tested with Claude and Gemini) failed pretty miserably at.
https://shahkur.specr.net