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Re:Show HN: The Mog Programming Language by 0cf8612b2e1e on Monday March 09, 2026 @03:53PM (#47314535)
I cannot comment on the new language, but Typescript is a huge spec. Yes, it has guardrails, but there is a lot of complexity to handle.

Something purpose built to enable embedding allows it to be used in more contexts. Maybe I want a Mog plugin for my latest video game. Embedding JS is possible, but no fun.

Re:Show HN: The Mog Programming Language by steve_adams_86 on Monday March 09, 2026 @07:08PM (#47317020)
Right, this is probably the most compelling case for Mog. TypeScript is a beast. Everything you've mentioned here has been an obstacle for me at some point(s) or another.

I didn't mean to suggest there's no need for Mog either. I love to see developments like this. Deno is a practical solution for me today, but I see why it isn't a perfect forever-solution too.

Re:Show HN: The Mog Programming Language by anilgulecha on Monday March 09, 2026 @10:49PM (#47318566)
But typescript is already trained in every model, and needs no additional work.