Re:Good software knows when to stop
by thewebguyd on Thursday March 05, 2026 @12:52PM
(#47264849)
Blizzard did the same exact thing with Diablo 4 too, and D3 also famously sucked at release.
You'd think they would have learned by now, as they repeat the same exact mistakes over and over again. It's like they hate their playerbase.
Re:Good software knows when to stop
by bigstrat2003 on Thursday March 05, 2026 @02:15PM
(#47265944)
The biggest problem I remember from D3 release was that they listened too much to the "this is way too easy, not hard like D2 was" from the beta feedback. Inferno difficulty was absolutely ridiculous. I know people also were unhappy about the AH, alleging that the item drop rates were lowered to drive people to use the AH, but I don't know whether or not that was true.
What I’ve found is key to UI design is to take this a step farther. Users will often try to explain why it isn’t what they want and they will be wrong about the explanation.
Re:Good software knows when to stop
by jstgunderscore on Saturday March 07, 2026 @12:56PM
(#47289862)
Some phrase I heard a while back, I think it was from bill hader.
"People are ALWAYS right when telling you something doesn't work. They're rarely right when telling you how to fix it."
Exactly. Complaints are a Yes And situation. You have to improvise off of their cue but have fun with it or soon nobody will. Each loud user will try to pull the app in a different direction and it’ll end up being schizophrenic if you don’t stick to your own voice.
It’s really questions where I delight the users. They know something is wrong but they cannot articulate it so they assume it’s them and ask how to do something. Which tells you that the feature is missing or not discoverable. If four people ask you the same question it’s a bug not a feature and you should fix it.
Unfortunately Blizzard has had a problem for a long time where they are too stubborn to listen to player feedback about WoW. They will put systems into the game that people hate, and for years they will insist that the system is fine and meets the team's design goals, despite all the people telling them that it sucks and isn't fun. Then, finally, in some future expansion they will go "yeah guys that really did kind of suck" and remove or overhaul the system. They really don't have a culture of listening to player feedback, and it drags their games down.