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Re:Show HN: Modern Reimplementation of the Speck Molecule Re... by zokier on Thursday February 26, 2026 @08:30AM (#47165805)
Shouldn't raymarched sdfs be perfect for this? Simple primitive based geometry (spheres, cylinders) with no textures. I'm just wondering because the rendering from speck/modernspeck seems kinda splotchy, and that should be avoidable?
Re:Show HN: Modern Reimplementation of the Speck Molecule Re... by vlad_angelov on Thursday February 26, 2026 @12:33PM (#47169219)
It should be avoidable even with the current approach based on impostors. The splotchy look seems related to how the AO is computed.
Re:Show HN: Modern Reimplementation of the Speck Molecule Re... by flobosg on Thursday February 26, 2026 @10:04AM (#47167068)
Nice! I’ve been meaning to do something similar with David Goodsell’s Illustrate (https://github.com/ccsb-scripps/Illustrate) but sadly haven’t progressed much.
Re:Show HN: Modern Reimplementation of the Speck Molecule Re... by vlad_angelov on Thursday February 26, 2026 @12:33PM (#47169222)
Thanks!