Re:I converted 2D conventional flight tracking into 3D
by kewonit on Tuesday February 17, 2026 @10:57AM
(#47048919)
I currently use opensky network api on the client side itself using their anon user thing, which limits me to burn credits, it could in practice load the entire world but you would get rate limited pretty much instantly by opensky.
For the same reason, I made it open source, you can throw in your keys in there and can render all the flights, but keeping it open and free was the priority here, so had to compromise on the distance, but within a given city it has all the flights accurately.
I wonder how feasible it would be to render all airplanes at once, not just those near the chosen airport. A quick google says there are about 12-14k planes in the air at any given time, which sounds reasonable to render with some optimizations